Mission Building Bug Found

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Sharpe
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Joined: Thu Jun 20, 2019 9:10 pm

Mission Building Bug Found

Post by Sharpe » Sun Jun 30, 2019 3:45 pm

[Sorry tried to post this in mission building but dont have access atm]

For those that are inclined to build missions, I have found a bug that might effect you if you need to fly your mission to certain times in order to work. This includes flying to carrot or putting in events that require flights to be in certain places at certain times for a mission to work.

The bug is this:
If you change a "Hold" type point into "Nav" point, the holding duration is not nulled. I.e. It keeps the hold time in place which will ruin your ToT calculations and/or cause players to be ahead of a location you expected them to be if they ignore the hold timings.

The fix:
a) Delete the offending hold steerpoint
b) Set hold duration to zero prior to change it into "Nav" type.

Past experience suggests deletion is the only one that will guarantee success option b didnt work for me.

Further detail:
https://www.benchmarksims.org/forum/sho ... -Bug/page2

-S
Last edited by Sharpe on Sun Jun 30, 2019 8:59 pm, edited 1 time in total.

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Nick
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Re: Mission Building Bug Found

Post by Nick » Sun Jun 30, 2019 6:42 pm

Thus, it is not a "bug" and never was. The error is in front of the screen. ;)
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schnidrman
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Re: Mission Building Bug Found

Post by schnidrman » Sun Jun 30, 2019 6:54 pm

Not starting a tit for tat, but Dee Jay called it a bug and is putting a tracker on it.
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Sharpe
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Joined: Thu Jun 20, 2019 9:10 pm

Re: Mission Building Bug Found

Post by Sharpe » Sun Jun 30, 2019 8:57 pm

Nick wrote:
Sun Jun 30, 2019 6:42 pm
Thus, it is not a "bug" and never was. The error is in front of the screen. ;)
Lol you know me too well Nick! ;)

-S

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