Rolling Fire- 4.35.2

Wing flight planning and after action reports. Planning for other community flights too.
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Derk
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Re: Rolling Fire- 4.35.2

Post by Derk » Sun Sep 12, 2021 10:20 pm

RF 20 Recap for those unable to make the flight today due to campaign technical difficulties…

After three tries (or was it four?), we were finally able to get a successful campaign flight going with the RF Mission 18 files. This was a SAVE from a few BMS hours ago, so the area north of Sokcho is heavily populated with armor units we had just cleared in recent FAC/CAS and AI flights. But I’m pretty sure we have a successful save file now and we’ll have to rework that area a bit.

DEBRIEF:

Satan 2 ended up being a single flight and covered our CAP as well as make runs at a couple bridges to cut off resupply routes into the Wonsan area.

Weasel 4 started as a 4 ship, took off as a three ship, but finished as a two-ship. #2 had low oil pressure and it cooked the engine and prevented a re-start. #1 eject shortly after takeoff due to loss of flight controls on the home pit side of things. #3 and #4 continued and took out about 15 – 20 armor units and the SA-13 units in the area of operation.

RTB after a short flight was successful, and Weasel pilots learned that the CBU-105 weapon require a long press of the pickle until release is consented, unlike conventional CBU-87/97 models. Once they came off though, they packed a nice punch with direct hits from over 20K with a burst altitude of 2500’. LGB’s we a bit fussy with the pickle button at times. Seems it’s finicky on having a centered ASL, and smooth (straight and level) flight before release. Relearning muscle memory on the pickle button for various weapons seems to be the lesson learned of the day in 4.35.
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Re: Rolling Fire- 4.35.2

Post by Derk » Tue Sep 14, 2021 12:03 am

Rolling Fire 19 (ver 2)
ATO for 9/15/21 - http://www.440thvfw.com/app.php/ato/mission/895

The Gamblers are back in the kill boxes to clear armor units in south-eastern DPRK land. Priority is armor tanks or BMP type units that are impeding the progress of blue ground forces NW towards Wonsan. We have air superiority and cleared out the high altitude SAM threats, so it's time to help out the ground forces. The plan is for a quick run without refuel, releasing as much as we can even if we have to drag some bombs home.

AS weapons are flexible. AA weapons fixed. Both flights currently set the same based on available stores...which are running short in some areas:
4x CBU-103's or CBU-105's
4x GBU-12's
TGP; centerline tank

Return of the TGP's is vital since we got the last of them on these flights, and they'll need reallocated after our return. So, safe organized runs is the main objective. Flight leads should work out a flow plan for pilots to follow similar to what's shown below. The key is to avoid head on passes between the pilot in hot and pilots flowing out cold.

A common STPT 7 (green circle) is in the route for both flights as an Initial Approach Fix to organize flight spacing and routing back into Kangnung on recovery. Flight leads need to adjust or have a plan in place for flight spacing prior to this point. The objective is to prevent aborted approaches in the final stages (inside 20 nm) whereas this should be achieved well before that point. (around the 30 nm point out)
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Zeus
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Re: Rolling Fire- 4.35.2

Post by Zeus » Sat Sep 25, 2021 4:28 am

Rolling Fire - Mission 22 Debrief - Mustang7 (Strike Flight)

Another incredibly successful mission! Mustang7 was tasked with striking the remaining key structures at Koksan Airbase and we completely destroyed those. Along with our flight, there were two AI flights that racked up another 117 ground kills! We definitely have the DPRK ground forces on the run.

Boom! Fuel and ammo depots burning along with the control tower at Koksan!
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Kaboom! No more hanger!
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Mulligan tucked in tight for the OHB
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Watching Cajun7 safe up at the EOR
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All flights parked back at the ramp
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Excellent flight everyone!
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Re: Rolling Fire- 4.35.2

Post by Twister » Sat Sep 25, 2021 1:27 pm

Fell asleep at the computer last night. Sorry I missed the debrief. Was definitely a windows crash I had last night. Pretty sure it had nothing to do with BMS. Maybe I will have better luck next time.
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Re: Rolling Fire- 4.35.2

Post by Zeus » Sun Sep 26, 2021 11:32 pm

Rolling Fire - Mission 23 Debrief
Falcon3 - AI
Another great flight by members of the 440th VFW. With the Blue ground forces advancing, our task was simple; support them by engaging hostile ground forces and eliminating any strong pockets of resistance.

All three kill boxes defined by HQ were loaded with high value enemy battalions include T-80s, mech and surface to air threats. The package recorded nearly 100 ground kills with no losses to Blue forces. The battle could be seen from our position as Blue forces began to push north assisted by our attacks. At this rate we will control Wonsan in no time.

With Kangnung being so busy, our flight staged on the other side of the field offer us a nice view of the busy ramp.
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Tech and I going through our ramp start
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Lots of smoke columns...all courtesy of the 440th!
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Re: Rolling Fire- 4.35.2

Post by Zeus » Sat Oct 02, 2021 3:30 am

Rolling Fire - Mission 24 Debrief
Hawkeye5 - AI
Yet another great flight by members of the 440th VFW. Blue forces continue to push north towards Wonsan thanks to our package taking out DPRK ground forces as well as striking deep on some strategic targets.

Hawkeye5 lost an aircraft on departure but we were able to reshuffle targets enroute and still hit both targets (10 total buildings destroyed including 4 high-value targets).

Doing some recon for SA targets
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Burning buildings showing success of the package
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Everyone lined up on the return
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Re: Rolling Fire- 4.35.2

Post by Buttons » Sat Oct 02, 2021 12:45 pm

I'll let Tech do the full Bulldog piece, but in the brief we had some talk about SA9's in the general area. Bulldogs picked up "O" 's on our RWR's near the port, we knew it was a SHORAD type of track/search radar but not which system. I checked the Vault it belongs to either SA9s or SA13s.

Stay above 15,000 agl and you'll be fine.

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Re: Rolling Fire- 4.35.2

Post by Zeus » Sat Oct 02, 2021 2:42 pm

Rolling Fire: Mission 25
Time:06:00Z (15:00LT)
Weather:Weather is currently fair with some scattered clouds (8,000') and expected to remain that way for several hours. Visibility is good.

Briefing:
The Chinese army is attempting to resupply the battered DPRK forces and we have been called upon to stop this effort. Our job is to cut off the main supply route between China and North Korea - the area of Uiji. There are six key bridges that HQ would like us to destroy five of which are multi-span structures. These will require Element attacks using pairs of Mk-82s. Other targets include a Textile Mill, a Machine Tool factory and the Supply Depot. If there are still weapons remaining, the Uiji Airbase should be targeted, specifically the Control Tower and fuel / ammo depots.

Area of Operation:
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Threats:
No air threats are expected however given the amount of Chinese hardware headed to or already at the border, we should expect the PRC air force to make its presence known in the near future.

Surface to Air threats should be limited to SA-7 manpads.

OOB
- 222nd operating from Kunsan
- 35th operating from Kunsan
- 80th operating from Kunsan

Mission Package Info
Bulldog5 - 4 x F-16CM-50s tasked with destroying two bridges.
Loadout Restrictions: 6xMk82s

Cobra4 - 4 x F-16CM-50s tasked with destroying two bridges.
Loadout Restrictions: 6xMk82s

Satan3 - 4 x F-16CM-40s tasked with destroying a bridge and high value targets at the Machine Tool and Textile Factory.
Loadout Restrictions: 6xMk82s

Checker2 - 2 x F-16CM-40s tasked with destroying a small bridge and the Uiji Supply Depot
Loadout Restrictions: 6xMk82s

Fragged Ordinance


SPINS
- INI file to be provided at briefing time

Support:
AWACS: Magic7
Tanker: Copper4 and Texaco5 are on station for 3 hours.

NOTE:
Mission files are in the briefing room. If anyone wants to post a flight for Saturday using these files, please be sure to push back Package 2008 by 2 hrs (using Mission Commander) and extend Copper4 & Texaco5 station times to 5 hrs (using BMS).
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Re: Rolling Fire- 4.35.2

Post by Derk » Sun Oct 03, 2021 10:06 pm

Rolling Fire 25 Debriefing

Bulldog 5 Flight - Deep Strike - Three-ship (Derk, Pop-Tops, Mulligan)

Fairly cut and dry game plan for the 2 hour flight as we followed the other three flights our of Kunsan on the long trek to the far north west to strike the assigned bridges using only Mk-20 bombs. Fortunately AAA and other AD was light, so our 45 degree dive bomb plan from 14,000' was a go. After flight we briefed the dive bombing runs highlights work we could use on the profile in respect to release altitude and fuel burn. There always seems to be a vast variety of tactics and weapons delivery objectives to learn, and build proficiency in our BMS F-16 jets.

I set an Offset Aimpoint on the primary bridge target PPT to use as reference for my first run since we approached perpendicular. Quite helpful.
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Turning IN for the CCIP run - 7,700 was the planned release altitude. I believe we all scored 100% hits
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"Easy on the G" pulling off target with three fuel bags still on.
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Wingman sit in a real nice echelon just before the overhead break at Kunsan!
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Re: Rolling Fire- 4.35.2

Post by Buttons » Mon Oct 04, 2021 12:17 am

Rolling Fire 25 Debrief:

Checker 2 Flight- Buttons/Tech F-16CM Blk 40

The flight was good on fuel mgmnt, SOP, formation, but where it struggled was weapons employment despite the 100% hit rate.
There were two dry runs which ate into the fuel reserve, and the weapons also were not as potent as believed, or perhaps DPRK engineers are better than anticipated. A single span bridge with a direct Mk82 ended up being visually bisected and ablaze but a damage was all that could be claimed by the BDA guys. The same was true with a supply depot which absorbed 2x Mk82 with only heavy damage to show for it.

We had extra ordnance and pitched in both Satan-3 and Bulldog-5's sectors attacking some storage tanks and SA2 concentrations.
Big wins were using common targeting steer points for all targets, working with the other flights to pass mark points in the case of Satan-3, and LAT/Long in the case of Bulldog 5, both techniques were highly effective.

RTB was good and we hit Pt. Blazz on the approach plate for Rwy 18, setting that up as a offset aim point prior to takeoff was a real time saver.

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Re: Rolling Fire- 4.35.2

Post by Blade » Mon Oct 11, 2021 1:32 am

Rolling Fire 27 Debriefing

Hammer5 Flight - AI - Three-ship

This was a nice flight that started a little rocky and ended with the light outs. We started as a 4-ship but had a mechanical just before takeoff, this put us in the air a few minutes behind and short one aircraft. Once we got on station we found a battalion of movers just north of blue forces, so we started working each end of the formation for target deconfliction. Everyone in the flight did a great job making sure we never doubled up on targets or had any Blue-on-Blue. Getting low on fuel we headed over to Sokcho for a quick refuel, before heading back to release the last of our ordnance.

It was slim pickings in the target box on our return, it looked like Gamble2 had cleaned up the area of any armor. We found two battalions of AAA, and quickly went to work on it. Our runs in on the AAA toke us into the sun, so we got to watch it make its departure from the sky and disappear. Once we were out of ordnance we departed to join Gamble2 at Kangnung where we found that Stephen Stucker was visiting. Landing is always fun when he is in town, but we all made it back for a very successful flight.

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Re: Rolling Fire- 4.35.2

Post by Thumper » Mon Oct 11, 2021 9:51 pm

It was a great flight, and I hope others get your "Airplane" reference!

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Re: Rolling Fire- 4.35.2

Post by Blade » Fri Oct 15, 2021 1:36 am

Rolling Fire: Mission 28

Time:13:05Z (22:05LT)
Weather: Weather is currently fair with good visibility (Night).

Briefing:
Several vehicle crews stationed at Sep’O wish to defect. The crews have not been able to break away from the rest of the force and are willing to provide vital war intelligent if we assist. Command believes a strike on the units stationed there will allow the crews to break away in the confusion. The defecting crews have marked their vehicles and a FAC(A) will be on station to determine the hostile vehicles from the friendly and oversee the CAS flight.

The package will also assist in stopping red forces north of Sep’O from reinforcing Wonsan as well as striking warehouse at the Wonsan harbor.

Area of Operation:
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Threats:
No air threats are expected however SA-13 and AAA have been spotted in the north operations area. Expect AAA and manpads in Sep’O

OOB
- 175th operating from Kangnung

Mission Package Info
Mako6 - 4 x F-16CM-52s tasked with CAS operations over Sep’O.
No Loadout Restrictions

Cajun2 - 2 x F-16CM-52s tasked with FAC(A) operations over Sep’O.
No Loadout Restrictions

Falcon4 - 4 x F-16CM-52s tasked with stop red forces from move east to Wonsan.
No Loadout Restrictions

Warhawk3- 2 x F-16CM-42s tasked with warehouses and other targets of opportunity at Wonsan harbor.
No Loadout Restrictions

SPINS
- INI file to be provided at briefing time

Support:
AWACS: Chalice4
JSTAR: Dragnet1

Notes:
Cajun2 has the option of taking off first or have Falcon4 take-off first to detect any threats as they flow North.

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