4.36 Trailer

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Badger
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4.36 Trailer

Post by Badger » Sat Apr 23, 2022 7:59 pm

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Rotor
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Re: 4.36 Trailer

Post by Rotor » Sat Apr 23, 2022 8:12 pm

I'm really excited for it! It looks really good.
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Re: 4.36 Trailer

Post by Zeus » Sat Apr 23, 2022 10:37 pm

This is truly amazing stuff. When the bits drop, I encourage everyone to grab it and install (I know I will) but REMEMBER, you should install this separately from our Wing standard of 4.35.3 as it will likely take us a couple weeks to adopt (we will move quickly) as we adjust any SOPs, etc. Expect a LOT of "training" / "testing" missions initially. The IQT program is going to be revamped (already working on a new course structure) but will likely take a month or more to roll out (so current cadets expect to wrap up IQT on 4.35.3).
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Re: 4.36 Trailer

Post by Badger » Sat Apr 23, 2022 10:45 pm

As with past "new" versions, it will be a stand alone install, so having 4.35 & 4.36 installs will not be an issue.

Also, remember to set it up properly and carefully. Don't just copy your 4.35 config files into 4.36.
There will be a new Falcon BMS User.cfg file that will come in handy for future updates. ;)
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Re: 4.36 Trailer

Post by Zeus » Sat Apr 23, 2022 10:48 pm

Badger wrote:
Sat Apr 23, 2022 10:45 pm
Also, remember to set it up properly and carefully. Don't just copy your 4.35 config files into 4.36.
There will be a new Falcon BMS User.cfg file that will come in handy for future updates. ;)
What Badger said! :) Seriously, take the time to go through things again by hand and review what's in the files. this is one of the best ways to get to know BMS. It really isn't that difficult and as you come to understand the sim more, you will find you become a better pilot.

From Mavjp's post....
The following features and improvements of 4.36 are presented in the video:

0:25 - Weather (Implemented shower Clouds)

0:38 - Ext. Lights (Fully implemented Ext. Lights)

0:52 - Airfields (New & Improved Airports)

1:04 - AAR (Basket Refueling & AAR Code Improvements)

1:19 - Skins (New & Updated Skins)

1:34 - Night Lighting (Light Pollution & Reflections)

1:47 - AI (Enhanced Artificial Intelligence)

1:57 - Graphics (Improved Visual Effects)

2:08 - AI COMMS (New Commands Menu)

2:08 - TGT Assignment (Multiple Target Assignment)

2:13 - JHMCS (Improved HMCS Functionality)

2:13 - Avionics (Enhanced Avionics)

2:20 - A-A (Revised ARH Guidance)

2:20 - A-G (Improved CCRP Mode)

2:34 - JTAC
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Re: 4.36 Trailer

Post by Badger » Sun Apr 24, 2022 1:52 am

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Re: 4.36 Trailer

Post by Buttons » Sun Apr 24, 2022 3:02 pm

What’s the deal with the skins? Are our wing skins going to be ok?
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Re: 4.36 Trailer

Post by Boomer » Wed Apr 27, 2022 8:22 pm

Buttons wrote:
Sun Apr 24, 2022 3:02 pm
What’s the deal with the skins? Are our wing skins going to be ok?
Hi Buttons! Yes and no ;)
While the existing tails will work, it looks like they will need a refresh for the following reasons (keep in mind, I've only done a cursory check, so there may be other issues).

1. The entire 4.36 F-16C (-50, at least) has been been re-skinned, and bumped up in resolution, with a "weathering/scratched" layer added. This isn't a big deal, since the tails are only a small percentage of the overall aircraft, and the existing 440th tails are using the (original) lower resolution of 1024x1024...considered "HiRes" back in the day. The bigger issue is:

2. The front-fuse skin has the "falcon" spine-art embedded into it (file 2959.dds). This decision is confusing, since there are specific areas on the Tail skins/files for this specific application--a transparency layer to add eg: patches to the intake, spine art, etc. I can only assume it was either an oversight, ease of use, or an attempt to get around the "shine/shimmer" effect on these decals when viewed from certain angles. Tailoring transparency art for every AC can become tedious, so I assume it was for ease of use.

3. The Gunsan AFB dds file looks to be completely re-arranged, and will likely need to be redone. (2343.dds - Admin building, water tower, etc)

4. The pilot suit and pilot helmets have been also bumped up in rez, which should be re-done to make the patches more readable, for those zoomed in screenshots 8-)

While most of these aren't an issue - matching the tail skins to the overall weathering from the main A/C will be problematic without the source files--Photoshop or Gimp or whatever they used...I suppose no harm in me asking over at BMS forum?

I also noticed the 222nd Sqd patch for the logbook went Tango Uniform, or is it just mine?
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Re: 4.36 Trailer

Post by Derk » Wed Apr 27, 2022 11:44 pm

We definitely put on a good display of BMS with our custom skins, so I can only be hopeful the BMS Dev team would be supportive of this continued effort. I was baffled by the .dds number changes and was hoping you'd be able to check into this for us. Thanks in advance! Really love our custom skins you've worked on, and I miss my seat patches already.
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Re: 4.36 Trailer

Post by Zeus » Wed Apr 27, 2022 11:50 pm

Boomer wrote:
Wed Apr 27, 2022 8:22 pm
I also noticed the 222nd Sqd patch for the logbook went Tango Uniform, or is it just mine?
Not just you....the 176th VTS and 440th VFW are there but not the 222nd
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